The ground game, filtered by agent
Routes, heatmaps and held setups can all be scoped to a single agent, so a player’s Jett looks nothing like their Omen.
Presence heatmaps, movement routes and held angles are now filtered by agent everywhere they appear. One picker scopes the whole view.
This matters more than it sounds. Pooling every agent a player has ever used produces an average that describes nobody: the same person plays a duelist and a controller from completely different parts of the map, and the pooled heatmap is a smear across both.
Heatmaps are also drawn per map rather than pooled across maps, for the same reason.